               Deployed    Mud/Deep Mud        In Col
               Foot Horse Motz      Foot Horse Motz
Clear         2       2        3   ---   2       2         3
Broken      2       2        6   ---   2       2         6
Woods       3      4        6    ---   2       3         4
Rough       6       8        P   ---   P       P         P
Swamp     All      P       P   ---  All      P         P
Village      2       2        4    ---   2       2         3
Hill               No  extra  movement  costs
River      All     +6       P   ---     only at bridges
Stream    +2     +2      +6  ---   +2     +2       +6
Marshy   +4     +4       P   ---   +4     +4        P
Bridge                      In Col, no hexside cost
Primary                            ---    2       1     1 1/2
Secondary                         ---    2    1 1/2     2
Railroad                            ---    2       1     1 1/2
Path                                 ---    2      2        4
Fortified        +2 MP to enter ZOC
Dug In           +1 MP to enter ZOC